Showing posts with label deck list. Show all posts
Showing posts with label deck list. Show all posts

Sunday, May 28, 2017

Goofing around with Lurantis GX


Lurantis GX is an amazing card. I just came out of a game where I donked a Shaymin with Manaphy EX + Choice Band + Kukui, so this may not be very coherent, but Lurantis GX is an amazing card.

From the moment I saw it I was excited. It provides great energy acceleration, is not bound by type, and has a solid second attack. The popular mechanic seems to be pairing it with Vileplume and Forest of Giant Plants to lock and control, but this thinking is very conventional and bland. The "best grass type attacker + vileplume" thing is just very... blah.

I have two decks to share that have experienced some success. Have I won anything meaningful with them? Well... not really. I have taken down tier archetypes piloted by competent players in best of 3 series though.

Let's get started.

Deck 1: A Cheery Wave from Stranded Youngsters, or Lurantis / Dragonite

Pokemon:

4 - Fomantis SUM
3 - Lurantis GX SUM

2 - Dratini SUM
2 - Dragonair SUM
2 - Dragonite 52 ROS (the ancient trait one)

2 - Shaymin EX ROS

Trainer:

4 - Professor Sycamore
2 - N
2 - Lysandre
1 - Professor Kukui
1 - Olympia

4 - VS Seeker
4 - Ultra Ball
4 - Trainer's Mail
1 - Professor's Letter
1 - Rescue Stretcher
1 - Max Potion
1 - Super Potion

3 - Choice Band
2 - Float Stone

3 - Forest of Giant Plants

Energy:

9 - Grass
2 - Lightning

The goal of this deck is to power up Dragonite as quickly as possible. Most of the time this is done by trickling one of the Flower Supply attachments to him every turn, paired with manual attachments as available. Occasionally though... you get an opportunity to use Dragonair's attack Dragon's Wish.

You aren't familiar with Dragon's Wish? Why would you be! Dragon's Wish reads:
"During your next turn, you may attach any number of Energy cards from your hand to your Pokemon."
This is a ludicrous attack! If I wasn't in the process of preparing for a league cup next weekend, I would consider building a deck solely around this attack, four shaymins, sky field and like... Xerneas Break maybe??? Notice that it isn't limited to basic energy!

Anyway, this deck isn't built to hit Dragon's Wish... Just keep it in mind.

I usually do not put more than two energy on Lurantis in the early game. If an easy 2 prize Solar Blade knockout presents itself I would consider, but having two energy gives me enough to pay to retreat.

This deck went from a cute and silly thing in the PRC-SUM format, to what I consider a legit lower tier offering with the release of Guardians Rising. That is due to choice band bumping Dragonite's Heavy Impact attack up from 150 to 180, enough to take down most basic EX and GX pokemon.

That being said, there is still room for improvement. The deck has occasional mobility issues, and definitely has a "good" and "bad" order it can come out, with few options to really adapt to the new course outside of benching both Shaymin and trying to force the desired sequence. The downside to that is that it usually takes enough time that exposing a second Shaymin costs more than the prize gain provided by Dragonite's ancient trait.

I made this deck expecting very little beyond some laughs at league. In the process of playing it I discovered something I did not expect. LURANTIS GX IS A TAAAAANKKK.

Getting two or three of them up and just cycling them, in an attack/retreat/heal pattern? Even if you are just using Floral Supply every turn, this type of prize denial-ish behavior really jams up some decks. This discovery led me to betray the "power up energy hungry attackers" with Lurantis mind set to explore "just how tanky can we make this dude"

Disclaimer: this deck is still pretty rough. The idea feels good, and the deck runs smooth enough, but I have experienced significant attack math and search utility issues.

Deck 2: Paddle Forever / Lurantis + eeveelutions

Pokemon:

4 - Fomantis SUM
3 - Lurantis GX SUM

2 - Eevee 101 SUM
2 - Vaporeon AOR
1 - Flareon AOR

1 - Manaphy EX

1 - Shaymin EX XY148

1 - Shaymin EX ROS

1 - Tapu Lele GX GRS

Trainers:

4 - Professor Sycamore
3 - N
1 - Lysandre
1 - Brigette
1 - Skyla
1 - Olympia
1 - Professor Kukui

4 - VS Seeker
4 - Ultra Ball
2 - Super Potion
1 - Professor's Letter
1 - Rescue Stretcher
1 - Max Potion

3 - Assault Vest
1 - Choice Band

3 - Rough Seas

Energy

9 - Grass
3 - Water

The core idea here is to abuse water type support, which is unlocked for Lurantis GX via Vaporeon. Rough Seas, free retreat with Manaphy... even Aqua Patch if you feel like it. All of these are yours thanks to our Ancient Origin eeveelutions.

The most optimal + consistently achievable board state I have found is Lurantis+Assault Vest active, Tapu Lele ( turn 1 Lele-> Brigette is sooooo good), promo Shaymin, Vaporeon, and a second Lurantis on the bench, with Rough Seas out. This allows you to heal 80 damage every turn if you attack with Solar Blade, and 50 per turn if you are just chillin on the bench.

I am not sure if Manaphy has a place in this deck. Retreating for free and preserving energy is nice, but at this point in my testing, it has never been critical. Weirdly though, Manaphy+choice band is your best attack option vs volcanion. Even with Vaporeon, it is difficult to power up Lurantis fast enough to keep pace with Volcanion in this build.

The Flareon is there to help against Solgaleo stuff that can 1HKO Lurantis. This is probably the biggest reason against playing this deck. Anything that can 1HKO Lurantis + Assault Vest is just bad news.

I had initially used a heavier max potion count, and zero super potion (because who uses super potion?), but have found that you REALLY need to Solar Blade every turn ASAP for this deck to work well, and the additional energy loss was too difficult to recover from.

This list is still very much in flux. I would like to get comfortable enough with it to run it at the League Cup, but I have a bad feeling there will be a heavy Solgaleo presence. The two big questions I have right now are:

1) does running a single psychic energy to try and get Tapu Cure GX off violate some sort of unspoken rule re: cuteness vs viability?

2) Will Lurantis SM25 make the math better (ie making more effort to hit Solar Blade + Choice Band + promo Lurantis = 170)?



Saturday, December 13, 2014

Tulsa Cities


Work travel has caused me to delay my participation in cities, but I competed in Tulsa today with some decent results.

I had spent most of my testing time since the release of Phantom Forces trying to find something that could counter Seismitoad and Donphan, and the frustration with that nearly drove me to give up on the current meta. Holding a grudge against certain archetypes is not productive, but I feel like both of these decks are VERY anti-fun, Seismitoad in particular... There just aren't very many decent grass type attackers right now. When it gets to the point where you are lamenting Red Genesect's absence from PTCGO, you need to take it as a sign to put your head down and play an established tier 1 deck, mirror matches be damned.

So I played Donphan.




Pokemon - 14Trainers -35Energy - 11
4 - Phanpy PLS4 - N4 -Fighting
4 - Donphan PLS 3 - Professor Juniper4 - Strong
2 - Hawlucha FUF3 - Korrina 3 - Double Colorless
1 - Zekrom LTR2 - Colress -
1 - Kyurem LTR 2 - Lysandre -
1 - Dedenne FUF - -
1 - Wobbuffet PHF 4 - Robo Substitute -
-2 - Ultra Ball -
-2 - VS Seeker-
-2 - Pokemon Catcher -
-1 - Evosoda -
-1 - Professor's Letter -
-1 - Escape Rope-
-- -
-2 - Muscle Band-
-2 - Silver Bangle-
-1 - Float Stone-
---
-1 - Computer Search-
---
-2 - Fighting Stadium-



This is not an optimized list. I played about a dozen games with a few lists I found around the internet, and tried to combine things for a meta that I expected to be Donphan and Vir/Gen heavy.

Quick aside: If you have a problem with netdecking, get over yourself. Yeah, I know deck building creativity is one of the pillars this blog was founded on, but creativity doesn't mean running a wacky Flygon-FUF / Energy Evolution Eevee deck at a city tournament. If your goal is to be a competitive player, you should be playing something that has either proven itself to be viable in the current meta, or something that effectively and consistently counters your expected meta. It is so strange to me that the same people who complain about the game lacking skill, or being dumb downed, are the same people who complain about the prevalence of netdecking. Want to know a good way to determine the most skilled players? Give everyone an extensively tested optimized deck, which is what netdecking essentially produces. I will be open source on decks until the day I die.

There were 38 masters at the tournament. Here are my games:

Round 1: Hydreigon/Yveltal/Aegislash W (1-0-0)
Round 2: Donphan/Keldeo/Walls W (2-0-0)
Round 3: Virizion/Genesect/Raichu W (3-0-0)
Round 4: Mega Heracross/Virizion/Cherrim PLS W (4-0-0)
Round 5: Seismitoad/Mega Manectric ID (4-0-1)
Round 6: Donphan/Robo/Snorlax ID (4-0-2)
T8: Seismitoad/Delphox LL (4-1-2)

I top cut in third place, but the Seismitoad/Delphox matchup was brutal. Both it and the Round 5 toad matchup pushed 4 seismitoads and heavy energy removal (hammers, team flare grunt, xerosic....). I played out the round 5 matchup after we ID'd, and ground out a win by hitting Manectric for weakness, and getting some small windows to use items when my opponent would turbo bolt.

The top 8 matchup though... no such luck. Heavy energy removal, lasers, and constant item lock. Donphan, and pretty much everything except Vir/Gen, gets taken apart by this sort of strategy (presumably, that is where Delphox steps in though).

The top 8 consisted of four Donphan, Metal/Bronzong, Seismitoad/Delphox, Seismitoad/Mega Manectric, and an Yveltal EX/Landorus EX/Mewtwo EX/Keldeo EX deck (may have had Garb too?)

Overall it was a solid day. The Aegislash in round 1 came out late and gave me a scare, but outside of that, I felt in control of every game I played (outside of the T8 toad matchup, obviously). Got some championship points, 4 packs, and pulled a head ringer. Not bad.



The Donphan/robo substitute combo is vicious. Just those two, Korrina, and the damage boosting stuff is really all you need in most matchups. Zekrom hit the field once (...but knocked out an Yveltal and won me a game), the catchers were more useful than Kyurem in the mirror, and Dedenne saw a little action but only in desperate situations... overall, I was not thrilled with the non fighting type pokemon. I was so excited about Wobbuffet that I almost included a second one.

Perhaps my view would be different if I had not led Wobbuffet in half my games, and it had more opportunities to disrupt opponents than jamming a couple turns of red signal.

The deck needs a stronger toad counter. I thought Hawlucha would handle this better than it did. Maybe a third stadium to keep Virbank off the field? Maybe replace Dedenne and Kyurem with Sigilyph? Find room for Jamming Net to buy time? Heavy energy removal combined with toad isn't an issue that a few tech cards can fix... But this is where deck building creativity comes in.

The strangest part of this deck to me is how infrequently I use ultra ball. It is so easy to just draw into/Korrina everything you need. This definitely had to do with the matchups I had... And maybe I am just playing it wrong? I had a few people comment on the low number of draw supporters and float stones/switching cards, but Korrina is such a powerful setup card for this deck that I question how much additional draw supporters would actually help. Once you get two Donphan... and really 1 of anything else on the bench, you are set. As for the switching cards, through ~20 games, it has honestly never been an issue. I can either just cycle through spinning turn/robo sub/hawlucha to get something from my prizes, or the situation is such that I can fish out the 1 ofs I need with Korrina.


I am definitely going to keep working with this deck, it isn't exciting, but it sets up consistently and matches up very well against most of the current meta.

Tuesday, October 14, 2014

Houston Regionals: Post 1

I am going to make a few entries on this tournament, each covering different aspects of the event. these will be:

-Deck choice and review, expectations and reality of the meta
-Detailed matchup reviews
-Thoughts on the format, 50 minutes best of 3, etc.




I am always a fan of rogue decks, but the rotation left the format so wide open, and took away so many of the tools that made the bulk of rogues from the previous format at all functional (level ball, primarily), I was forced to take a more macro look at things.

In early September, the popular decks were fighting variants (Landorus EX, Lucario EX, some combination of Machamp, fighting stadium, hawlucha, etc.), Seismatoad Garbodor decks (maybe some Mewtwo or Landorus EX, but just as often not), Pyroar, and Virzion Genesect. Everyone who talks on the internet thought that Yveltal variants were dead due to the loss of dark patch and Sableye (somehow ignoring the fact that most Yvaltal variants were dropping Sableye as early as 2014 States, and that Evil Ball remains one of the most powerful attacks in the format).

The one commonality I could find between all of these, is that they often require the use of special energy to function optimally. Of course, enhanced hammer was rotated, but Cobalion EX was not. Cobalion is beefy, and at 1 energy, Righteous Edge allows for similarly annoying max potion gags and Landorus EX Hammerhead. The fire weakness makes pyroar an obvious problem, so I added Beartic FUF. Then Drifblim DRX to cleanup, and a Flareon line to help with Vir/Gen.

This was a very pleasing rogue for a few weeks. Even through the surge of Donphan popularity.

Then I hit a matchup on PTCGO that was truly frustrating. My deck had been built on the assumption that Yveltal would see minimal play. An assumption that was made very clear by watching the matchup playout, but whose clarity is enhanced even further when the Yveltal variant is built for y-cyclone instead of just straight Evil Ball aggro.

This deck was not novel, I had just never paid much attention to it. Making use of Zoroark, it achieved a nice energy spread fairly easily, making it difficult to take significant amounts of energy off the field. I built a version of it, and a lot of enhancements to the deck I had faced online immediately jumped to my attention. What if I play heavy energy switch and max potion counts, for a pseudo-Hydreigon type effect? There are a lot of techy DCE req attackers, let's try some different ones! Oblivion wing is nice, but this deck does fine not starting it, lower the count!

And thus, Yveltal/Darkrai/Mewtwo/Beartic was born!

The biggest downside to the deck is that it is relatively easy for your opponent to read, and attempts at misleading them based on what you have access to from your hand (y cyclone DCE to an yveltal EX with no energy, instead of one with dark attached) are very risky if your opponent has not played out their N's. This was obviously cured by Dark Patch in the last format, but in spite of this, the deck is still strong.



This is the list I played at Houston Regionals:


Pokemon - 13Trainers -35Energy - 12
3 - Yveltal EX 4 - N8 - Dark
2 - Darkrai EX 3 - Professor Juniper4 - Double Colorless
2 - Yveltal XY2 - Colress -
2 - Cubchoo PLS2 - Lysandre-
2 - Beartic FUF 1 - Skyla -
1 - Mewtwo EX 1 - Pokemon Center Lady -
1 - Jirachi EX 4 - Hypnotoxic Laser -
-3 - Energy Switch -
-3 - Ultra Ball-
-2 - Max Potion -
-1 - Switch -
-3 - Muscle Band -
---
-1 - Computer Search -
---
-2 - Virbank City Gym-


I finished 5-3-1. I had game in hand on a loss, but it turned out my opponent did as well. Made a critical misplay in the tie that would have won game two, and probably should have called a judge on a player who stalled me out of a tie and into a loss.

I also got really lucky on some sleep flips though, so who knows.

Every matchup either played to my advantage, or was roughly even. Here's a quick run down:

round 1: Fairy box WT (1-0-0)
round 2: Yveltal/Darkrai/Drifblim/Hammers WW (2-0-0)
round 3: Donphan/Outtrage LT (2-1-0)
round 4: Virizion/Genesect WW (3-1-0)
round 5: TDK/Eeveelutions WLT (3-1-1)
round 6: Yveltal/Darkrai/Garbodor/Seismatoad LT (3-2-1)
round 7: Pyroar/Seismatoad/Mewtwo WLW (4-2-1)
round 8: Yveltal/Darkrai/Raichu/Mewtwo LL (4-3-1)
round 9: Seismatoad/Mewtwo/Raichu WW (5-3-1)

I expected the meta to have a lot of Raichu, or other yveltal counters, but otherwise look like the past weekend (Donphan, Yveltal/toad variants, some pyroar and virgen).

There was a TON of Virizion/Genesect around me all day, I don't know how I only hit it once. Donphan was really popular as well. TDK was also surprisingly well represented. I heard most of the Pyroar was knocked down to the lower tables early, presumably by Donphan.

So was Beartic the appropriate tech call?

This is a challenging question for me, as this honestly changes so much matchup to matchup. Raichu is preferable as a general purpose attacker, against safegaurd and lightning weak pokemon, and is really just kind of nice to have around for free retreat. However, fighting weakness makes Raichu very fragile in the current meta.

Beartic is bulkier, but his utility as an attacker is really only seen against a selection of water weak opponents. However, in testing, Landorus EX, Donphan, and Pyroar gave me a lot more trouble than opposing yveltal, and I assumed there would not be a Lugia pressence. Unlike Raichu though, Beartic is a total waste of bench space in matchups that do not feature these pokemon.

Other considerations were Zoroark (had drawbacks of Raichu, without the benefits. Looks cool though), and Pyroar... for two games of testing with some dark subbed out for rainbows :[

Overall, Beartic made Pyroar more winnable than Raichu, gave me an extra attacker against Donphan, and put my matchup with any fighting/Landorus EX variants over the top. Raichu gave me a stronger mirror, and a solid single prize attacker in any matchup, but I felt max potion did enough in the mirror, and Pyroar dealt with Raichu too easily.

Given that choice, a challenge I had with this deck is having a single prize attacker who is worth using for more than a turn or two. I do not use Oblivion Wing very much. If I can hit it on my first attacking turn and accelerate energy a little, that is great, but typically one turn active early, and possibly a select turn toward the middle to end of the game is all the action baby Yveltal will see. Given the limited utility of Beartic, there are games that occur where I cannot force a seventh prize. This led to some testing with a thinner Beartic line in favor of an Absol and extra item, but this hurt the Pyroar matchup too much. This seventh prize issue is minor, but I feel like it is worth pointing out.

That said, 2 baby Yveltal was too much. I don't know if I just haven't seen enough lists, but I do not think baby Yveltal is that essential to this deck. Oblivion Wing is certainly useful, and as I said, getting a consistently useful single prize attacker into this deck is kind of awkward, but accelerating energy at the cost of attacking for turn (for nominal damage... 30 and 50 play nice with Yveltal EX/Darkrai EX+laser bank math, but still) doesn't seem to balance in all matchups. Comparing it to dark patch is short sited, since dark patch was true energy acceleration, whereas using the term for Oblivion Wing is borderline oxymoronic. When I see lists with three Yveltal... I just question how much the person has actually played their list. The energy acceleration is nice, and 130HP is awkward to one hit without exploiting weakness, but I feel like Yveltal EX is the preferred starter here. I never benched more than one Yveltal XY, and the only games where I used Oblivion Wing more than once or twice, there were other worse things going on. If I develop this deck further, dropping Yveltal XY to 1 or 0 is something I will experiment with.

The Darkrai count was perfect. Dark Cloak is essential to the deck, but without dark patch, night spear plays are pretty obvious in development to seasoned opponents. I still like to get an energy on Darkrai early, so an e-switch and attachment can get him there, but I it is not an essential attack in most matchups.

While I didn't question it going into regionals, if I could make one change to the pokemon line with the benefit of hind sight, it would be exchanging Mewtwo for a fourth Yveltal EX. Mewtwo was in to counter Lucario EX, opposing Mewtwo, and Deoxys. These counter plays were things that seemed to happen seemlessly online, but in the tournament, the play was just too obvious to the opponent (and I did not see ANY Lucario EX), or required too many pieces in hand. The number of times I dropped a muscle band on mewtwo before a juniper, or y cycloned to it only to have the energy stuck there, totally useless for the rest of the game outnumbered the times Mewtwo made a play. Looking back on it, this should have been obvious, since the combination needed in hand to actually make a Mewtwo counter play is pretty steep. Another thing that should have been more obvious, is how limited this Y-cyclone/retreat/eswitch+heal strategy is when an Yveltal EX is prized. The best games I had would have extended sequences where I had all three Yveltal EX active and energy spread evenly.

I saved Jirachi for last, because Jirachi was a champ. Seasoned players ignored him, while lesser players would waste resources going after him (sometimes not even getting the KO). Jirachi saved my setup in multiple games, and is honestly one of my favorite cards right now. Stellar Guidance for a Juniper early can jump start you out of a bad start. Stellar Guidance for N or Lysandre can seal things late. Stellar Guidance for Pokemon Center Lady sounds dumb, but it can swing games against seismatoad!!!


I feel like the supporter count is fairly standard.

I only played 3 Juniper because the discard can really hurt in a few situations with this deck. Without Dowsing Machine, losing multiple energy switch or max potion early can make the late game very difficult.

I added Pokemon Center Lady for Seismatoad, and any sort of weird Dragalge stuff (didn't really expect this, but it is such hell to play against that I wanted to be prepared). I didn't use it in a lot of games, and most of the time I had it I would have rather had a colress or something... but I don't really regret it.

Skyla is kind of in the same boat. Using it for a clutch laser or eswitch was fun, but there were a lot of times it was totally inconsequential.

I always felt like I was a Lysandre short. I'm not sure if a third Lysandre is the answer here, or if switching to Dowsing Machine or adding a pal pad or something would be better. Two makes you think really hard when you get one in hand with Juniper early.

Shawna was pleasantly mediocre. Never felt bad discarding her, never felt bad drawing into her. Perfect one of.

Another draw supporter would be nice, possibly a pokemon fanclub, but other than the perpetual uselessness of Skyla (I HATE using skyla to grab a supporter), and the seeming perpetual shortage of Lysandre, I felt pretty good about the supporter line.

 

The items are also pretty straight forward.

When I began testing I used 3 virbank, but so many things run it right now it would often lead to dead cards. I only had an issue keeping it out once, and it was of no real consequence.

I experimented briefly using shadow circle and hammers, but even when you hit the crushing hammer flip, it just weakened the deck too much. With so many 170hp pokemon ex in format, Virbank+laser create so many devastating options for yveltal and darkrai that foregoing it is really not an option I would encourage anyone to take.

The only other ace spec I considered was dowsing machine. With computer search and dowsing machine, my most frequent target is a supporter. With this deck, I occasionally want to computer search for a DCE though. So the decision really came down to searchable DCE vs extra Lysandre. I think I would have been fine either way, as I never regretted or felt particularly thrilled over my choice throughout the tournament.

I played around with counts a bit too, but I am pretty happy with how the list played. A professor's letter would be nice, I would LOVE having a couple of bicycles, and I am always tempted to replace switch with super scoop up when I have easy access to free retreat, but I don't feel like I can cut much from the items listed above.

The more I played with the deck, the more I noticed that 4 DCE is excessive. I still went with four because it is really important to draw into it early, and having at least one in play is a must. This is another element of the deck that I do not feel I optimized fully.

8 dark is just enough. One of the biggest strategy changes after rotation for dark decks is to NOT throw dark energy away carelessly. Missing attachments hurts too much (say you discarded dark with juniper prior to attaching, hoping to hit dark and recover the discard with baby y. Not an awful play, but with the y cyclone heavy conservation focus of this list, I found in testing that missing an attachment via whiffing energy hurts A LOT more than accelerating helps.) This list really only needs 3 attachments to function optimally. Wasting one attachment on baby yveltal to get an "extra" attachment on yveltal ex is nearly counterproductive, considering the optimal strategy here is to use y cyclone to move a single DCE across the yveltal ex. This idea gets back to how small baby yveltal's role in this deck actually is; you don't need a lot of energy in play for this deck to run well.

I will have another post in a couple days detailing my matchups at regionals. If you have any questions about card choices, meta of the tournament, or any pokemon tcg stuff really, please post them in the comments.

Monday, March 3, 2014

League Challenge Report

I learned a lot of things at winter regionals. The importance of sleep, the importance of snacks, the importance of maintaining good posture throughout 12 hours of pokemon cards...

But the most important lesson was the value of play testing. Really working out a deck list until it is as lean as possible. Due to this, on the drive back from St. Louis, I decided that before the next league meeting, I was going to select my deck for states.

XY had not officially released, but I had read the scans. There are quite a few fun cards, but none of the pokemon really inspired me along the lines to build a deck around them. A friend and I discussed a Malamar/red card hell deck for about an hour on the way back from regionals... But we both knew it would not be competitive.

I knew I wasn't going to lay down enough money for Yveltal EX singles, and it would take an absurd swing of luck pull three. The fairy decks I have seen seem to lack enough punch to win consistently, and I am not going to buy beaches, so pairing Ray/Boar with Delphox is moot.

So that left me looking at old ideas and trying to pick one that would remain competitive, or get a boost with a small splash of the new stuff.

Palkia with Trevenant was the first deck to consider, but three games against Darkrai/Garbodor at league told me that even if you can slow their setup, dark types just blow through Trevenant too easily.

Then a meta-hater Magnezone/Sigilyph/Deoxys/Genesect deck. This was a blast against anyone who benched more than one Lugia EX or Yveltal EX, but Gyroball isn't quite as disruptive as I had hoped. I still run this online a few times a week, but my current build just hasn't proved capable of setting up Magnezone by turn 2-4 consistently. Beach would really help it, but again... Not buying that. $200 for a pokemon card is asinine.

So I began reading into current archetypes, and found Colin Moll's Hydreigon list. I love the flexibility that Dark Trance provides, I love Safeguard, and Dragon Blast is powerful enough to take care of non-EX nuisance pokemon such as Snorlax PLS, Reshiram LTR, etc.

So I tinkered with it, playing in online and in league for the past month, and this is the list I settled on for the first XY League Challenge:



Pokemon - 16Trainers -33Energy - 11
4 - Deino PLF3 - N7 - Darkness
1 - Zweilous LTR3 - Professor Juniper4 - Blend GRPD
3 - Hydreigon LTR2 - Shauna-
2 - Sigilyph LTR1 - Colress-
2 - Sableye DXP 4 - Dark Patch -
2 - Darkrai EX LTR 3 - Ultra Ball-
1 - Yveltal XY3 - Random Receiver -
1 - Virizion EX PLB3 - Max Potion -
-3 - Rare Candy-
-2 - Enhanced Hammer -
-2 - Tool Scrapper -
-1 - Super Rod -
-1 - Silver Bangle -
-1 - Silver Mirror -
-1 - Computer Search-


I went into this knowing that 30 minutes best of one works against one of this decks strengths, but I wanted to get as much experience with this deck as I could, so YOLO I guess.

Round 1 - W vs Mewtwo EX/Mew EX/Chandelure EX/Gardevoir
Round 2 - L vs Lugia EX/Deoxys EX/Thundurus EX/Genesect EX/Snorlax PLS
Round 3 - W vs Yveltal EX/Darkrai EX/Sableye DXP/Bouffalant DEX
Round 4 - L vs Yveltal EX/Sableye DXP/Garbodor LTR/Bouffalant DEX
Round 5 - T vs Lugia EX/Deoxys EX/Thundurus EX/Genesect EX/Absol PLF/Heatran EX

My favorite thing about this style of Hydreigon build (ie walling with Sigilyph instead of using a handful of tech attackers) is how often it either mounts a huge comeback, or just backs an opponent into a corner within the first 3-5 turns.

The round 1 matchup was easily my worst start ever with any version of Hydreigon. A Juniper, three rare candies, a Sigilyph and two blends in my opening hand... but I was able to pull out of it and hit energy and dark patches down the line to end up blowing through my opponent with successive Dragon Blasts after feeding a few one prize attackers.

On the opposite end of this, the game I tied I pulled Sableye and both enhanced hammers in my opening hand, junk hunting to lock my opponent out of energy until I was ready to begin Dragon Blasting.

The losses were close, and the tie would have gone to me given 5 more minutes.

It has been very tempting to for me to add Raichu XY, or Chandelure EX, something that either has 1HKO punch without a tool attached, or can punch out high damage pokemon that end up on the bench. However, since space is so tight on the bench I often end up with this special tech either wasting away on my bench while blocking out a more crucial strategic piece or unavailable in the discard pile when I need it.

Anyway, I finished 6 of 15, won a booster pack... and despite spending the evening experimenting with Luxray/Ninetales builds online, I will probably be playing something very close to this at states.

Monday, January 20, 2014

Fliptini Chill

While the Pokemon Trading Card Game is definitely a game that requires skill, luck and random chance play significant rolls roles as well. As a holdout Klinklang player, I am all too familiar with this.

What if I open with a perfect hand for a turn two Klinklang and a Cobalion with two energy, but my opponent goes first and plays N? What if I get a hand with one Klink and 6 supporters? What if I am forced to open with Jirachi?

Obviously, there are controls that can be put in place here, but none quite as obvious as Victory Star Victini, re-printed in Legendary Treasures.




Victory Star gives you a second chance! Don't want to discard energy? Take damage from your own attack? Well if that condition is determined by a coin flip on the attack, this is the card for you!

There are several attacks that could benefit from this, but two immediately jumped out to me:

Gothitelle

Vanilluxe

How did I decide between these two? I simply pondered how many coins I would like to flip! Gothitelle will be 2-4 flips every turn once powered up. This is a healthy number of coin flips, but not quite up to the standard I was looking for. Vanilluxe on the other hand? Try 2 to.... Infinity???

Enough chit chat, let's check out the list.

Pokemon Trainers Energy
3 - Victini (LTR) 4 - Professor Juniper 7 - Fire
4 - Vanillite (PLF) 3 - N 3 - Water
2 - Vanillish (DXP) 2 - Skyla 4 - Double Colorless
4 - Vanilluxe (PLF) 2 - Colress -
2 - Voltorb (BCR) 4 - Rare Candy -
2 - Electrode (PLF) 3 - Ultra Ball -
1 - Mr. Mime (PLF) 2 - Level Ball -
1 - White Kyurem (BCR) 2 - Tool Scrapper -
- 1 - Switch -
- 1 - Super Rod -
- 1 - Random Receiver -
- 1 - Skyarrow Bridge -
- 1 - Computer Search -

The strategy here is pretty straight forward: lead with Victini, or possibly Vanillite, build Vanilluxe with 3+ energy as fast as possible, then drop ChillMAX and don't look back. Attaching somewhere every turn is a must. Victini's stored power attack actually comes in handy here as you can lead him, attach to him, and unless your opponent runs hot, hits for weakness, or runs a laser bank, usually dump those energy to an ice cream cone on the bench, and retreat for free via sky arrow bridge.

Why the DXP Vanillish? Because you get to flip more coins, duh!

Electrode helps consistency early and protects against late Ns.

Mr Mime and White Kyurem are the other techs. All the pokemon in this list are pretty fragile, so preventing bench damage is quite valuable. White Kyurem BCR is generally terrible, but having an attacker that can get through silver mirror is nice. That White Kyurem has flippy attacks is just icing on the cake!

Supporter line is fairly typical, as are the items. There are a few different Ace Spec cards that could work in this deck, but Computer Search was the most consistently useful.

How has this deck performed? In 47 games of Expert Modifed play on PTCGO, it has won 25 of them. As is typical of the PTCGO, about 50% of those games have been against random terrible things (I remember a lot of Blaziken builds?), 30% against popular archetypes with terrible tech ideas (Virizion/Genesect... Dusknoir!!!), and the remaining 20% against competent top tier archetypes. Which is to say that I have piloted this deck to multiple wins against straight Darkrai, one against Darkrai/Garbodor, and a couple against Ray/Boar+beach. This deck has its weaknesses, and is obviously very flippy (should have added catchers...), but it also has the potential to deal 240 damage on the second turn. So while it is extremely silly, if you take it lightly you will be smoked by an anthropomorphic ice cream cone.

I am too embarrassed to play it in real life, but if you have opened a decent amount of plasma freeze and legendary treasures, you probably have what you need to build this deck.

Have fun!

PS - When I started this blog, this deck was the namesake. I have since re-named the deck "Cones of Unova-shire". I suppose this is what happens when you have 2 month gaps between posts?