Showing posts with label bored at work deck. Show all posts
Showing posts with label bored at work deck. Show all posts

Thursday, February 27, 2014

Bored At Work Deck #3

I get bored at work a lot. To pass the time and stay awake, I imagine ptcg decks featuring cards that are generally considered unplayable. How is this different from the decks in the feature articles on this blog? The bored at work decks have never been tested!

BAWD #3 - Trill Steel 

Pokemon - 20

3 - Klink DXP
1 - Klang DXP
3 - Klinklang PLS

3 - Onix PLF
3 - Steelix PLF

2 - Porygon PLB
0 - Porygon2 PLB
2 - Porygon-Z PLB

2 - Deoxys EX

1 - Skarmory EX

Supporters - 13

4 - Skyla
3 - N
3 - Juniper
2 - Shauna
1 - Cassius

Items/tools/stadiums - 17

3 - Rare Candy
3 - Ultra Ball
3 - Max Potion
2 - Switch
2 - Silver Bangle
2 - Colress Machine
1 - Heavy Ball

1 - Dowsing Machine

Energy - 11

7 - Steel
4 - Plasma

I love Klinklang!

Really, I just love jamming up ex pokemon. I would 0-X a hundred tournaments before playing a mouth breathing knuckle dragger like Yveltal EX!!!!

Principles aside, this deck is probably pretty bad. Huge pokemon roster to accommodate tanking damage with a stage 1 whose attacks are ludicrously expensive.

I wouldn't write it off completely though. With a deoxys and silver bangle, Steelix will hit Pokemon EX for 90 using Metal Defender. This is good to 1hko Xerneas EX. Put a second Deoxys in play and Metal Defender 1HKOs all fairy type pokemon, and other Klinklang irritants like Kyurem PLF.

In all honesty, Metal Defender is a pretty solid attack. SCC is expensive for 50 damage, but avoiding fire weakness without relying on a stadium (or Leavanny! Don't forget about Leavanny!) is a nice effect. Combine that with Plasma Steel and Steelix 150HP, and the only 1HKOs you are vulnerable to are G Booster, a Delphox with 5+ fire energy, a musclebanded Hydreigon LTR, Samurott LTR with 8+ water energy, Blastoise with 9+ water energy... And Charizard BCR???

I thought about using Thundurus EX in here to accelerate energy some and help the deck recover after a KO, but it cluttered up the energy line too much.

Scramble Switch would make things more fun, but grabbing an extra bangle, switch, max potion, etc. Is just too valuable. If I ever play test this though, the first thing I will investigate is dropping Cassius for a Super Rod.

See! I do care about these being playable!

Monday, February 10, 2014

Bored At Work Deck #2

I get bored at work a lot. To pass the time and stay awake, I imagine ptcg decks featuring cards that are generally considered unplayable. How is this different from the decks in the feature articles on this blog? The bored at work decks have never been tested!

BAWD #2 - Junk Typhoon

Pokemon - 20

4 - Sableye

4 - Froakie
2 - Frogadier
3 - Greninja

2 - Horsea
1 - Seadra
2 - Kingdra

1 - Duskull
0 - Dusclops
1 - Dusknoir

Supporters - 12

4 - N
4 - Shauna
2 - Colress
2 - Skyla

Items - 17

3 - Rare Candy
3 - Hypnotoxic Laser
2 - Level Ball
2 - Evo Soda
2 - Professor's Letter
1 - Super Rod
1 - Ultra Ball
1 - Energy Retrieval
1 - Random Receiver

1 - Computer Search

Energy - 11

7 - Water
4 - Rainbow

X&Y is out! Let's celebrate!!!!

This deck uses Sableye and Lasers to stall the opponent while setting up Greninja to spread damage. Eventually Kingdra will come online and blast all of the water energy back into the deck. You then have the option of retreating into sableye to resume the junk hunt/water shuriken combo, or you can use Kingdras tri attack to put even more damage onto the field.

The major flaw in this deck is obvious: to run optimally, you will need to set up 3+ stage 2 pokemon. There are a lot of people out there who will say this cannot be done. I am not only here to assure you that it CAN, but also that it will be a lot more effective and entertaining than the Emboar/Blaziken/Infernape builds I keep running into on ptcgo.

Remember kids: there is a difference between going rogue, and just wasting everyone's time.

Thursday, February 6, 2014

Bored At Work Deck #1

I get bored at work a lot. To pass the time and stay awake, I imagine ptcg decks featuring cards that are generally considered unplayable. How is this different from the decks in the feature articles on this blog? The bored at work decks have never been tested!

BAWD #1 - Crystal Light

Pokemon - 18

3 - White Kyurem EX PLS
1 - Kyurem LTR
4 - Litwick
2 - Lampent
3 - Chandelure PLF
2 - Solosis
0 - Duosion
2 - Reuniclus
1 - Cresselia EX

Supporters - 12

4 - N
4 - Skyla
3 - Juniper
1 - Colress

Items - 17

4 - Rare Candy
3 - Ultra Ball
2 - Super Rod
2 - Muscle Band
1 - Max Potion
1 - Level Ball
1 - Energy Search

1 - Crystal Edge

2 - Frozen City

Energy - 13

10 - Fire
3 - Water

The star of this deck is White Kyurem EX PLS. In case you find yourself wondering why you have never heard those words that close together before, consider the following!

1) while expensive, at RRWC, white inferno is no more difficult to set up than Black Kyurem EX Black Ballista, which is one of the defining attacks of the format.

2) unlike black ballista, you do not have to discard energy after using white inferno.

3) in a format dominated by attackers with 1HKO potential, White Kyurem EX PLS strongest attack is dependent on damage being on White Kyurem at the time of attack.

Ok, now forget that. Or at least the last part, because it is time to talk about why this deck will change the perception of every White Kyurem Special to ever grace the last table at regionals.

The goal of this deck is to attack with White Kyurem's White Inferno attack for 1HKOs. The damage output of the attack can be manipulated by Reuniclus damage swap ability.

The big decision in this deck is how you want to get damage onto your field. This is obviously a slippery slope, as too much damage makes you vulnerable to your opponent whereas too little prevents you from delivering 1HKOs.

White Inferno requires 4 energy and outputs 100 plus 10 for each damage counter on White Kyurem EX. So at most, we need 8 damage counters on White Kyurem EX. A muscle band drops that to 6, and Crystal Edge drops it to 3.

Let's ignore the most likely source of damage on your active (a turn two emerald slash, raiden knuckle, night spear, etc) and focus solely on mechanics we can control.

The most obvious, and probably most consistent path to this is Emboar + Frozen City.
...But what if we didn't need a full 180 to KO the opponent? What if Frozen City was knocked out of play? What if we are tired of seeing four Chandure PLF sit unused in a binder???

Chandelure's ability, Flare Navigate, allows you to search your deck for a fire energy, attach it to a pokemon, and then put one damage counter on that pokemon. So in a lot of ways, it is like Dynamotor, but in reverse... And on a stage 2 pokemon.

What I am saying is: Chandelure PLF + White Kyurem EX PLS is basically NXD-XY legal Ray/Eels omgwtfbbqchz

So we shoot for turn 2 Chandelure while manually attaching to White Kyurem. Ideally at some point we would have 2 or 3 Chandelure and a super rod in hand, allowing us to strike fear into the most stout of opponents by unleashing a stream of White Kyurem EX capable of devastating the field with an endless White Inferno!!!!! Just to keep things from getting too out of hand, we have Cresselia EX and a max potion.

Note: As a matter of fun, we do not analyze how BAWDs fit into the meta. Most of them will falter against any competitive deck piloted by a competent player. Or any player with Garbodor and a tool. The primary goal of a BAWD is to keep me from falling asleep at work. The secondary is to give you an opportunity to sleeve up some never used cards, and have an entertaining deck to run a few times against juniors at league. Here at Fliptini Chill, we are proponents of competitive pokemon, but also of jokes. White Kyurem Power!!!!!