Sunday, June 4, 2017

Gaurdians Rising League Cup: Tulsa

I went to a League Cup today!

Over the past couple of weeks I have been testing a lot of different Lurantis-GX and Lycanroc-GX based decks... And some Vikavolt-GX decks because every time I open more than 3 Guardians Risings packs at a time I pull one.

Then I saw Andrew Wamboldt's Umbreon/Zoroark list at The Charizard Lounge. I usually run half a dozen or so games online with lists he posts because I know they will run smoothly, and some will expose me to clever interactions between cards (the Shiftry FLF/Landorus FFI deck from a couple years ago for example).

This deck blew me away. The versatility of Foul Play in the current meta is obscene. There are so many useful moves to copy, and (as he notes) adding Choice Band pushes several attacks into OHKO territory. I tested away the past week or so, re-familiarizing myself with best practices for dropping damage counters on benched pokemon, and learning moves to copy that never really see play (using Garbodor BKP Offensive Bomb is not really a sound strategy... But desperate times, man).

Then on Saturday morning I realized that I only had 3 Choice Band irl, as opposed to the 4 I had been testing with on ptcgo. I figured someone at league would have one for me to borrow, but just in case... I tried a few things.

This is the list I ended up playing:


Pokemon - 19Trainers - 31Energy - 10
4 - Eevee SUM 1014 -Professor Sycamore6 - Dark
3 - Umbreon GX4 - N 4 - Double Colorless
1 - Flareon AOR 132 - Lysandre -
- 1 - Brigette -
3 - Zorua BKT 89 1 - Professor Kukui -
3 - Zoroark BKT 911 - Teammates -
2 - Zoroark BREAK 1 - Team Flare Grunt-
-- -
2 - Tapu Lele GX 4 - Ultra Ball-
- 4 - VS Seeker -
1 - Oranguru SUM 1131 - Super Rod-
-1 - Field Blower-
-1 - Special Charge-
-- -
-3 - Choice Band -
-2 - Float Stone-
---
-1 -Altar of the Moone-
-- -
---
---


Okay, so this list is basically identical to Andrew's original. I didn't like Lillie because most of the situations I was finding to use it (don't need to play Lysandre, don't want to lose things in your hand), I was served just as well, or better, by the draw of Professor Kukui. Having a 9th draw supporter to pull in your opening hand makes sense from a statistic perspective... But when you also have 4 Ultra Balls to grab Tapu Lele (who unlike Shaymin-EX, Jirachi-EX, etc. is not a bench liability (and honestly, in some matchups is a solid attacker)), that point is kind of moot.

So with Lillie and Choice Band #4 we have two spots to fill. Options range from the very conservative and boring consistency buffs (Skyla and Professor's Letter...?) to spicy disruption tech (Delinquent and Hex Maniac). After some testing, my favorite answer was in the middle (Teammates and Team Flare Grunt). All of these options (and the inclusion of Brigette) represent the power of Tapu Lele. One of the biggest things I have learned in testing this format is how beneficial it is to have a Tapu Lele in deck, and an open bench space in the mid to late game.

I was very tempted to make these two like... a Vaporeon and Rough Seas, but decided that hitting Rough Seas with Umbreon in the same game I OHKO Drampa GX hitting Berserk with Foul Play would trigger some type of cute play singularity.

(seriously though, my league just has a long standing love affair with Volcanion)

6/4 Tulsa, 19 Masters

R1: Solgaleo GX/Solgaleo/Rayquaza W ( 1-0-0 )
R2: Metagross GX/Solgaleo GX L ( 1-1-0 )
R3: Vikavolt/Tapu Bulu GX W ( 2-1-0 )
R4: Vespiquen/Zoroark/Eeveelutions W ( 3-1-0 )
R5: Lapras GX W (4-1-0 )
 
T4: Vespiquen/Zoroark WW ( 5-1-0 )
T2: Garbodor/Drampa GX/Tauros GX WW ( 6-1-0 )

Final Standing: 1/19

OMG yes, I finally won a tournament! This means that every article I write will now begin with an insincere salutation + an account of my TCG accomplishments!

In round 1... basically I set up quickly and my opponent did not. I had Flareon up on my second turn, and took my fourth prize in response to his Sol Burst GX. Some luck was involved, but the two things I was expecting were beefy pokemon with fire weakness and Garbodor variants soooooo... this was really just validation of the deck choice.

I should have won round 2. This isn't a "durrr I had the WORST top decks" should have won, this is a "I Wonder Tagged for Sycamore instead of N after my opponent used Algorithm GX" should have won. My thinking was "Flareon is in my prizes. I will probably need Flareon to win regardless of his setup. Which supporter will advance my board state the fastest?". The answer to that is almost always Sycamore. That was the wrong way to look at this situation (and I don't know if it is good or bad that I acknowledged this as I was making the (wrong) decision???). However... DESPITE that misplay, I still would have won this game if I had placed my Shadow Bullet snipe damage better. I never shifted my thinking away from "spread in case he heals again" (I had seen two max potions) to "keep pulling high retreat cost guys active while all of his energy is stuck in play and snipe Tapu Lele to death" (ps: you really think he plays more than 2 Max Potion??!?). Basically, I made bad decisions in the moment against a deck I had never played against. I see three major reasons I was even able to get to the point where a second mistake cost me the game 1) extra draw from Oranguru 2) Teammates 3) Metagross GX just... doesn't work well if Solgaleo is not on the field.

My favorite thing about this deck is that it can play two different styles, and even shift between them in the same game. If you start fast, as I did in the first two games, you get a very offensive minded deck, ideally setting up multi KO turns. If you start slow, or just want to slow down your opponent, you can use Dark Call GX and Team Flare Grunt to buy yourself time while putting them into awful situations. Round 3 was the first time I did that! And then I closed the game knocking out Tapu Bulu GX and Vikavolt with Foul Play on back to back turns. I don't know how my opponent didn't scream 😈

In round 4, the situation to discard two DCE with Dark Call GX while my opponent had two special charge in the discard pile presented itself. I took it and it sealed the game. Vespiquen is a matchup that forces you to be mindful of who you leave active though.

Round 5 was another witch obnoxious cute stuff. I had been Streaming N to negate his Collect bounty, and assembled a decent bench in the process. He had three Lapras out, the active with three energy, a fury belt, and 150 damage on it. One powered up on the bench with a Choice Band. One on the bench with one energy. I had an Umbreon GX with one energy active, an Umbreon with one energy on the bench, a Zoroark on the bench, Oranguru on the bench, and Tapu Lele on the bench. He had just knocked out an Umbreon that I had been spamming Shadow Bullet with. He had dropped Rough Seas his previous turn, which told me that it would be REALLY nice to Foul Play Blizzard Burn with Choice Band. So on this turn I KO the active Lapras dropping a choice band onto active Umbreon + play Kukui. He promotes Choice Band Lapras, aqua patches to benched Lapras, and hits me with Ice Beam GX. I had DCE, two Dark, an ultra ball and like an Eevee in hand. Using stand in would break the paralysis, but I couldn't get a 1HKO... So I check his discard pile. He has played 4 aqua patch, and there was a alot of water energy in there too. Hmmmmmm.

So I attach DCE to benched Umbreon GX and pass. He KOs the active Umbreon. I ultra ball for Lele, grab teammates, grab Zoroark BREAK + choice band. Stand In and Foul Play Blizzard Burn for KO. My opponent seemed to literally not know what had hit him, which is understandable, but kind of funny? I got a VS Seeker off the prizes. He promotes benched Lapras, uses Blizzard Burn to knock out Zoroark Break. I promote Umbreon GX, VS seeker for Flare Grunt, use Flare Grunt + Dark Call GX to discard all of his energy. He plays an N, and then scoops.

First game of T4 my opponent got an awful start and scooped after 3 turns. The second game played out a bit longer, but ended much like my other Vespiquen matchup did, where he ran out of resources to recover energy. Sidenote: I think hitting Mind Jack with Foul Play is the closest the Pokemon TCG gets to Steph Curry corn ball celebrations.

I had a slow start in the first game of T2, but recovered by spamming Flare Grunt and hitting Dark Call GX at a good time. He ran out of resources to recover energy and scooped. The second game I had a good start, but he got Garbodor BKP setup quickly, which greatly impairs the mobility of this deck. I misplayed at one point, gearing up a Zoroark, assuming stand in would be the second to last action of my turn... but then had the "oh yeah, Garbodor... is it 2014???" reaction. Inexcusable, but ultimately not fatal. Time was eventually called and I was ahead on prizes 4-3 after T3.

I got 28 packs, which yielded two Vikavolt GX, two Turtonator GX, and one Choice Band. The second place guy got a regular art Tapu Lele and secret rare Field Blower. Sigh.

My overall impression of this deck is still very positive. So positive in fact, that I am kind of nervous it will catch on and (combined with Drampa) lead to a rise in Lycanroc decks, which... I am convinced is basically an autoloss for Umbreon/Zoroark.

The card I had the most question about through my testing was Super Rod. Playing Vespiquen in Standard for most of the season, and Raikou/Eels in Expanded, I obviously gravitate more toward Rescue Stretcher. However, in this deck Super Rod is absolutely the right play. Yes, there are times it would be great to just pull a Zoroark BREAK from the discard pile... But 6 dark really is cutting it close. Occassionally whiffing energy is the only issue I have had with this list, and playing against anything that runs hammers/flare grunt/Drampa, etc. you can quickly find yourself in a position you can't win from.

A low key major plus to anything that plays off of Energy Evolution is all of the deck searches it provides. Don't waste these! Not everyone is Rain Man. It is ok if you forget if you prized a float stone in the current game or the previous one, just try to think ahead enough that you can take advantage of every search. (this has nothing to do with why half of my games hit time on round).

Favorite card of the tournament: This is hard. All of the attackers fulfilled their roles. Tapu Lele unlocks a new/old frontier of tech supporters. Team Flare Grunt was undeniably clutch in multiple games. But Oranguru. What a great card. The extra draw Oranguru provides got me back into a game where I (foolishly) allowed my opponent to keep a 5x computer search. When I am able to turn 1 Brigette, I typically grab Eevee/Zorua/Oranguru. Just getting an extra card or two every few turns + N protection is soooo valuable.

Least favorite card of the tournament: Tempting to say Flareon, because it was a dead card after round 2, but that is why it is a tech. I was surprised I had so few matchups for it to earn its place in the deck. Altar of the Moone though? The only time I played this was to get rid of it in front of an N. For the most part, Stand In, Stafe, and Float Stone give this deck the mobility it needs. I may feel different if I had played Altar of the Moone in more of an enabling way (let us enjoy retreating for free) and less of a defensive way (omg just need my stadium so I can get rid of whatever annoying stadium opponent played). Dropping it for a Skyla, or even a 7th dark energy is definitely something I will explore.

Umbreon / Zoroark is a fascinating deck. Thanks to Andrew for posting the source list. Barring a swell in the Lycanroc ranks, I believe this deck has the tools to be very competitive for the remainder of the season.

Oh yeah, one more thing

Final roll call of attacks I copied with Foul Play:

Drampa GX - Righteous Edge
Drampa GX - Berserk
Tapu Bulu GX - Nature's Judgement
Vikavolt - Electrocannon
Zoroark - Mind Jack
Lapras GX - Blizzard Burn

(sadly, none of these topped one I hit while testing on PTCGO, where my opponent had a big baller Tapu Lele with 4 energy on it and I copied Energy Drive with 1 Dark + DCE + Choice band on Zoroark Break for KO)

Sunday, May 28, 2017

Goofing around with Lurantis GX


Lurantis GX is an amazing card. I just came out of a game where I donked a Shaymin with Manaphy EX + Choice Band + Kukui, so this may not be very coherent, but Lurantis GX is an amazing card.

From the moment I saw it I was excited. It provides great energy acceleration, is not bound by type, and has a solid second attack. The popular mechanic seems to be pairing it with Vileplume and Forest of Giant Plants to lock and control, but this thinking is very conventional and bland. The "best grass type attacker + vileplume" thing is just very... blah.

I have two decks to share that have experienced some success. Have I won anything meaningful with them? Well... not really. I have taken down tier archetypes piloted by competent players in best of 3 series though.

Let's get started.

Deck 1: A Cheery Wave from Stranded Youngsters, or Lurantis / Dragonite

Pokemon:

4 - Fomantis SUM
3 - Lurantis GX SUM

2 - Dratini SUM
2 - Dragonair SUM
2 - Dragonite 52 ROS (the ancient trait one)

2 - Shaymin EX ROS

Trainer:

4 - Professor Sycamore
2 - N
2 - Lysandre
1 - Professor Kukui
1 - Olympia

4 - VS Seeker
4 - Ultra Ball
4 - Trainer's Mail
1 - Professor's Letter
1 - Rescue Stretcher
1 - Max Potion
1 - Super Potion

3 - Choice Band
2 - Float Stone

3 - Forest of Giant Plants

Energy:

9 - Grass
2 - Lightning

The goal of this deck is to power up Dragonite as quickly as possible. Most of the time this is done by trickling one of the Flower Supply attachments to him every turn, paired with manual attachments as available. Occasionally though... you get an opportunity to use Dragonair's attack Dragon's Wish.

You aren't familiar with Dragon's Wish? Why would you be! Dragon's Wish reads:
"During your next turn, you may attach any number of Energy cards from your hand to your Pokemon."
This is a ludicrous attack! If I wasn't in the process of preparing for a league cup next weekend, I would consider building a deck solely around this attack, four shaymins, sky field and like... Xerneas Break maybe??? Notice that it isn't limited to basic energy!

Anyway, this deck isn't built to hit Dragon's Wish... Just keep it in mind.

I usually do not put more than two energy on Lurantis in the early game. If an easy 2 prize Solar Blade knockout presents itself I would consider, but having two energy gives me enough to pay to retreat.

This deck went from a cute and silly thing in the PRC-SUM format, to what I consider a legit lower tier offering with the release of Guardians Rising. That is due to choice band bumping Dragonite's Heavy Impact attack up from 150 to 180, enough to take down most basic EX and GX pokemon.

That being said, there is still room for improvement. The deck has occasional mobility issues, and definitely has a "good" and "bad" order it can come out, with few options to really adapt to the new course outside of benching both Shaymin and trying to force the desired sequence. The downside to that is that it usually takes enough time that exposing a second Shaymin costs more than the prize gain provided by Dragonite's ancient trait.

I made this deck expecting very little beyond some laughs at league. In the process of playing it I discovered something I did not expect. LURANTIS GX IS A TAAAAANKKK.

Getting two or three of them up and just cycling them, in an attack/retreat/heal pattern? Even if you are just using Floral Supply every turn, this type of prize denial-ish behavior really jams up some decks. This discovery led me to betray the "power up energy hungry attackers" with Lurantis mind set to explore "just how tanky can we make this dude"

Disclaimer: this deck is still pretty rough. The idea feels good, and the deck runs smooth enough, but I have experienced significant attack math and search utility issues.

Deck 2: Paddle Forever / Lurantis + eeveelutions

Pokemon:

4 - Fomantis SUM
3 - Lurantis GX SUM

2 - Eevee 101 SUM
2 - Vaporeon AOR
1 - Flareon AOR

1 - Manaphy EX

1 - Shaymin EX XY148

1 - Shaymin EX ROS

1 - Tapu Lele GX GRS

Trainers:

4 - Professor Sycamore
3 - N
1 - Lysandre
1 - Brigette
1 - Skyla
1 - Olympia
1 - Professor Kukui

4 - VS Seeker
4 - Ultra Ball
2 - Super Potion
1 - Professor's Letter
1 - Rescue Stretcher
1 - Max Potion

3 - Assault Vest
1 - Choice Band

3 - Rough Seas

Energy

9 - Grass
3 - Water

The core idea here is to abuse water type support, which is unlocked for Lurantis GX via Vaporeon. Rough Seas, free retreat with Manaphy... even Aqua Patch if you feel like it. All of these are yours thanks to our Ancient Origin eeveelutions.

The most optimal + consistently achievable board state I have found is Lurantis+Assault Vest active, Tapu Lele ( turn 1 Lele-> Brigette is sooooo good), promo Shaymin, Vaporeon, and a second Lurantis on the bench, with Rough Seas out. This allows you to heal 80 damage every turn if you attack with Solar Blade, and 50 per turn if you are just chillin on the bench.

I am not sure if Manaphy has a place in this deck. Retreating for free and preserving energy is nice, but at this point in my testing, it has never been critical. Weirdly though, Manaphy+choice band is your best attack option vs volcanion. Even with Vaporeon, it is difficult to power up Lurantis fast enough to keep pace with Volcanion in this build.

The Flareon is there to help against Solgaleo stuff that can 1HKO Lurantis. This is probably the biggest reason against playing this deck. Anything that can 1HKO Lurantis + Assault Vest is just bad news.

I had initially used a heavier max potion count, and zero super potion (because who uses super potion?), but have found that you REALLY need to Solar Blade every turn ASAP for this deck to work well, and the additional energy loss was too difficult to recover from.

This list is still very much in flux. I would like to get comfortable enough with it to run it at the League Cup, but I have a bad feeling there will be a heavy Solgaleo presence. The two big questions I have right now are:

1) does running a single psychic energy to try and get Tapu Cure GX off violate some sort of unspoken rule re: cuteness vs viability?

2) Will Lurantis SM25 make the math better (ie making more effort to hit Solar Blade + Choice Band + promo Lurantis = 170)?



Wednesday, March 22, 2017

League Cup Report

I went to a League Cup last weekend.

This has been my most active season since 2013-14. I attribute this mainly to how enjoyable the standard format has been this season. Nothing has been consensus BDIF for more than a week or two. I am not sure if that is due to the constant stream of high profile tournaments, or just to the lack of a single dominant archetype.

I have been playing Vespiquen throughout the season, picking up some decent League Challenge finishes when I am not identifying truly horrible alternate attackers to feature (if rattata is good for removing tools, you might as well go ahead and add Raticate BKP... right? right??!?).

I was expecting to see a lot of Decidueye/Vileplume at this League Cup, and through being familiar with the local league knew there would be a healthy amount of Volcanion and Turbo Dark as well. I ran the list below.


Pokemon - 27Trainers -29Energy - 4
4 - Combee AOR4 -Professor Sycamore4 - Double Colorless
4 - Vespiquen AOR2 - N-
2 - Zorua BKT2 - Lysandre-
2 - Zoroark BKT 1 - Teammates-
1 - Tauros GX--
-4 - Ultra Ball-
4 - Unown AOR4 - VS Seeker -
3 - Shaymin EX4 - Acro Bike -
2 - Klefki STS2 - Special Charge-
1 - Oranguru SUM 1 - Revitalizer -
-1 - Buddy Buddy Rescue-
2 - Eevee AOR--
1 - Vaporeon AOR2 - Float Stone -
1 - Flareon AOR- -
-1 - Forest of Giant Plants-
-1 - Faded Town-


This is a pretty straightforward Vespi list. 2 Revitalizer is nice because it lets you get wild discarding the vespi line early, but I prefer the flexibility of being able to recover Vaporeon/Flareon, or just like... recycle an Unown or something. I tried hard to cut out the second stadium, but being able to bump opponent stadiums can be super clutch.

3/19 Tulsa, 27 Masters

R1: Decidueye/Vileplume L ( 0-1-0 )
R2: Decidueye/Vileplume W ( 1-1-0 )
R3: Turbo Dark W ( 2-1-0 )
R4: Lapras GX W ( 3-1-0 )
R5: Volcanion W ( 4-1-0 )

T8: Decidueye/Vileplume WLL ( 4-2-0 )

Final Standing: 5/27

In Round 1 I had an opportunity to Lysandre Vileplume and Mad Bull GX for 180, but instead chose to Lysandre a Decidueye GX and Mad Bull GX for 180 hoping Decidueye would be stuck active and I could horn attack for KO on the next turn. This was very dumb, and while it may not have cost me the game, it certainly didn't help me win it.

In round 2 my opponent over benched Shaymin and locked himself out of a second Decidueye until he could sky return, or I KO'd something. Unfortunately for him, I had flareon up, and Zoroark+Lysandre in hand. I took out his lone Decidueye, then plowed the rest of his board.

Turbo dark can be a rough matchup for vespi, as fighting fury belt puts Darkrai's HP to a level that is challenging to hit early in the game. Additionally, early Chaos Wheel wins the game. In round 3 though, I had a very quick setup and was swinging for 180 by turn 3, so this never got close.

Round 4 was uneventful to the point I felt kind of guilty. I wanted to see what my opponent's deck could do. I mean, he had won two games with Lapras. Grass weakness is just not something you will overcome against Vespi. I benched him on my third turn.

So we get to round 5. This game was not very interesting. I had Vaporeon in my opening hand and discarded with Sycamore, assuming I could get back with Buddy-Buddy later on. I got my first ultra ball 3 turns later and discovered Buddy-Buddy was prized! This would normally make things kind of sketchy, but my opponent's nerves seemed to be locking him up, and he made a couple of misplays that opened doors to a fairly simple victory.

Why was my opponent nervous? well, everyone at the top 4 tables had ID'd. I had been down paired due to low resistance (second round opponent dropped). There were at least 4 3-1's at the top four tables, and when they realized there was an unaccounted for 3-1 who was still playing, they all started watching the match. We had at least 20 people watching. It was weird.

Anyhow, I won, and ruined the day of a guy I had never seen before. I felt kind of bad, because I am familiar with the pressure to ID at the top tables at these small events where it seems like everyone knows eachother. There are so many variables to account for, and the decision has to happen pretty quick. If this was his first tournament with a top cut, it was a rough way to learn bout dat bubble life. That is as far as my pity extends though. There are few things I despise more than experienced players whining about bubbling top-X. If you don't want to bubble, don't ID. Or learn to math better.

In top 8 I was matched against a pillar of the local league whom I had never defeated, so it was nice to take game 1 off of him. I got Flareon setup and hit a timely Lysandre to take down a Shaymin with Zoroark for the win. In game 2 I got my first search card on my 4th or 5th turn and discovered that Flareon was prized. I considered scooping right then. We had about 10 minutes left and I didn't have the remaining resources to win the game lysandreing Shamins... But the prize trade was even, and with the exception of Flareon, I was set up really well so I chose to play it out. Dumb. I lost and we started game 3 with 2 minutes remaining. I went first, got a solid setup, and time was called as his first turn began. No prizes were taken during the three turns, and he double feather arrowed to finish off Flareon on the first turn of sudden death. This was a rough way to lose, but I have to say it was due to my being too stubborn to concede game 2. He went on to lose in the final against Mega Mewtwo.

Favorite card of the tournament: Tauros GX. I didn't really mention it above, but it is so nice having a good option to sky return into. I had people wasting resources to get around it, and in some cases just choosing to end their turn without attacking. All of this adds to the prize trade edge that makes Vespiquen viable.

Least favorite card of the tournament: Teammates. OMG Teammates by a mile. I have this really bad habit of latching on to cards like this because I will remember all of the super clutch+obnoxiously cute plays they enabled during testing. You know what would have actually improved my record during this tournament though? Another out to search my deck! I was considering cutting Teammates for Hex on my way to the tournament. Going forward I plan on dropping it for a Town Map, level ball... or like... Skyla.

I loved Flareon PLF, and I love Vespiquen AOR. Barring a huge meta shift that makes it hot garbage, or one of the clever Lurantis GX builds I have been discussing with some friends at league actually like... working, I plan on riding Vespi through the end of the season.

Sunday, September 11, 2016

League Challenge Report

I went to a league challenge today and played the same list I have been using on PTCGO, created by and seen first at The Charizard Lounge.


Pokemon - 26Trainers - 30Energy - 4
4 - Combee AOR4 -Professor Sycamore4 - Double Colorless
4 - Vespiquen AOR2 - N-
4 - Unown AOR2 - Lysandre-
4 - Klefki STS 1 - Pokemon Ranger-
4 - Shaymin EX --
3 - Zorua BKT 4 - Ultra Ball-
2 - Zoroark BKT4 - VS Seeker -
1 - Zoroark Break4 - Acro Bike -
-2 - Revitalizer-
-2 - Special Charge -
-2 - Trainers Mail-
---
-2 - Float Stone -
-- -
-1 - Forest of Giant Plants-


I went with this deck because I feel like it can beat anything that could show up in Standard currently. My experience on PTCGO told me that the meta is completely undefined right now. I expected things like Mega Mewtwo and Mega Ray to be present... but not in huge numbers.

There were 24 masters in this tournament. here is how my day went:

Round 1: W vs Durant/Slowking/mill stuff
Round 2: L vs Mega Ray/Mega Gardevoir STS
Round 3: W vs Darkrai/Giratina
Round 4: W vs Primal Kyogre
Round 5: L vs Volcanion

I drew into energy as I needed it in round 1, so I was never really threatened.

I went second in Round 2 and on my opponent's first turn he played N and I pulled out a truly disgusting hand. 2 Revitalizer, 2 Zoroark, a DCE and Professor Sycamore. I had a Zorua active and a Klefki on the bench and drew a float stone............ So I could play the Sycamore and knowing that it would stick me with my only attackers being whatever portion of the Vespiquen line was in the deck, or wait a turn and probably be in the same position plus one Zoroark.

I went ahead and played Sycamore, and was nearly able to pull this out. My opponent was spamming Hex most of the game to prevent Miracle Lock. He played Hex and knocked out a Vespiquen to go down to 2 prizes. I promoted a Combee, leaving Klefki on bench. I evolved to Vespiquen and attached, played N to knock him down to 2 cards in hand, knocked out Mega Gard (his only pokemon with energy attached) to go down to 2 prizes myself, and crossed my fingers that he would not get outs to some combination of energy+mega turbo to power up his benched M Gardevoir. He had an out to Shaymin and was able to draw into the needed energy resources, knocking out Vespiquen, which was game, since all of my Vespiquen were now in the discard pile, along with my Revitalizer. Frustrating.

I had outs to Pokemon Ranger when I needed it in Round 4 Had kind of a clunky start, but Vespi just hits too hard in this matchup, assuming you can keep up with energy attachments.

I went first and got a decent setup in round 4, eventually pulling 3 VS Seeker off a Sycamore while Lysandre was in the discard, which would let me cherry pick KO targets assuming my opponent didn't get access to N. He didn't, so I did. Weakness+prize trade+how fast Vespi is/how slow Kyogre is makes this a matchup I have trouble imagining Primal Kyogre ever winning.

Round 5 was against the only undefeated player. I went first and got a great start in terms of dumping unown and klefki, but not in terms of setting up attackers. I had Combee active and Zorua on the bench at the end of turn 1. My opponent knocked out Combee on his first turn, finishing with baby Volcanion active and two Volcanion EX on the bench.

Based on the game I played online, and some theorymon and solitaire I have done since, I knew I HAD to knock out baby Volcanion. I couldn't do it with Zoroark, and would need forest of giant plants to get it with Vespiquen... so I started digging. I burned my deck hard this turn, but ultimately couldn't get it, finishing with Zoroark+float stone active, Combee with DCE benched, Shaymin benched, and second Combee benched. I had Vespi in hand, but couldn't get the Forest out of the deck.

I may be remembering incorrectly, but I believe I attached DCE in front of a Setup. I had a hand with Shaymin, Ultra Ball, DCE, DCE, and Special Charge. I discarded Shaymin and DCE to grab a Shaymin. played Special Charge (my second, first was discarded by Sycamore on previous turn)... So do I play down DCE knowing that my ideal will require DCE on Vespiquen, and drawing into Vespi and Forest? Or do I Setup for 5 instead of 6, knowing that if I miss it will allow me to Sky Return?

The latter is probably the play I should have made, as this Shaymin ultimately cost me the game.

After whiffing Forest, I passed, and my opponent did however many steamups are necessary to KO Zoroark.

I promoted Combee with Energy, attached DCE to the combee on the bench, evolved both to Vespi, benched my fourth Combee, and knocked out baby Volcanion.

He promoted Volcanion EX, Knocked out Vespi. (he has 3 prizes left)

I promoted other Vespi, drew an Unown, used Farewell Letter to get my damage up, and took the OHKO on Volcanion EX. (I have 3 prizes left)

He promotes another Volcanion EX, Lysandres Shaymin, gets knockout to go down to 1 prize.

I send Vespi back up, if I can't get N to allow a prayer that he can't power up his bench (can't remember what it was). After a couple of Acro Bikes I end with a hand of DCE, Sycamore, DCE and Revitalizer. Not Helpful.

It was a good game, but it really turned on whiffing on baby Volcanion early. If I had knocked it out, I would have jammed his energy. If I had Sky Returned Shaymin, I would have stayed ahead in prize trade. Little things, but this is the difference between winning a tournament and finishing 8th.

I am going to keep playing this deck. It's fun, and doesn't really have any bad matchups. Karen might blow it up, but I am skeptical that Karen will see much play. I suppose it could be clutch if you are set up and only need to take 2 or 3 more prizes, bet getting an N to 1 or 2 and getting a hand full of pokemon is rough.

Saturday, September 10, 2016

Testing Standard: Vespiquen pt: 2


In an effort to increase his content output, Johnny is going to begin posting test logs. These will be short entries with high level thoughts and observations that will hopefully increase thinkspiration in the Pokemon TCG space.

Male pronouns will be used throughout these articles because Johnny has fallen victim to cis male white hetero normative corporate oppression. Or he is just trying to spin these blogs off in less than 30 minutes and making universally agreeable+grammatically correct pronouns is exhausting.

All obvious considerations about small sample size should be observed.



Played: Vespiquen

Used the Charizard Lounge list again. Thought I might have to change things up a tiny bit to prepare for the league challenge tomorrow since I only have 3 Shaymin, but my local game store had a Shaymin show up since Wednesday. I have never paid $60 for a pokemon card before, but I did spend $100 on tins black friday 2015 (50% off yo) in an (failed) effort to pull my fourth one... which is kind of the same thing? Anyway, word to Wizard's Asylum. Let's go!

Game1 vs Haxorus. Got to a quick lead knocking out a couple of axew before my opponent got setup, but was 10 damage short of knocking out the first Haxorus. This decided the game as he intelligently kept his bench small, and I missed the cards necessary to put resurrect vespi from the discard once things got to that point. In the turn I missed Haxorus, I could have discarded combee off of a Sycamore, but benched it to prep a second vespi. Should have paid more attention to opponent's board state and extended to take the ko. Perhaps a good rule on this is to dump <= x (x = 3?) parts of the Vespi line as long as you have Revitalizer in deck? 0-1

Game2 vs M Ray. This player made a few puzzling plays, and I had kind of a slow start, but eventually pulled out of it. Klefki is so clutch in this matchup. 1-1

Game3 vs M Scizor/Garb. Started zorua with a klefki on the bench. One appealing thing about using Raichu instead of Zoroark is that Pikachu actually has a useful attack (nuzzle for one colorless, flip coin for paralysis), whereas Zorua does not (all require dark energy). Opponent had a strong setup, and I had hand of evolutions, non draw supporters, and energy. I don’t think this matchup would be too bad if you can get a couple Zoroark setup to attack immediately, and get Unown (and possibly Klefki, if you don’t have a setup to take down Garb immediately). Whiff on that stuff, and get basically no setup like I did… and it gets ugly fast. 1-2

Game4 vs Yveltal/Yveltal EX/Zoroark. I went first, started with Forest of Giant Plants in hand and blew up from there. I knocked out baby Yveltal on my second turn with Bee Revenge for 150 and he conceded. 2-2

Game5 vs M Mewtwo/Garb: In the game, damage change goes through Klefki, which seems wrong, but I need to check. After that happened I just went HAM on Shaymin and Hoopa. I should have taken garb out early though. I had it set up to draw out my deck with Shaymin and Lysandre an injured Mewtwo (bumped shrine with forest, natch) for game, but my opponent got Garb up the turn leading into when all this stuff was going to happen. It didn’t occur to me until this happened that I would need abilities late. I had ignored trub early because I had already used 4 Unown and all but 2 Klefki by the time I was attacking for OHKOs. Solid game, ignoring Garb was dumb. To win this matchup, I think Lysandre will need to be used at least 3-4 times… which is kind of extreme, but getting up to 210 damage with 26 pokemon in the deck is difficult since outside of Klefki and Unown, your engine for discarding them is Ultra Ball + Sycamore, and discarding 19 with that combo requires some combination of luck and a willingness to burn pokes out of your hand at a break neck pace, assuring yourself Revitalizer and Special Charge can re-assemble anything you lose in the process. Might be worth experimenting with Giovanni’s Scheme? 2-3

Update: I looked at the cards and the PTCGO behavior is correct. Damage Change doesn't inflict damage equal to the amount on Mewtwo EX, it moves that number of damage counters onto the opposing active pokemon. Klefki's Wonder Lock ability prevents damage done from the attacks of Mega Evolution Pokemon, but not effects of attacks, which the placement of damage counters is. I think this is why my wife hates this game?

fyi Suicune BKP Wind Charm ability reads "As long as this Pokemon is your Active Pokemon, prevent all effects of your opponent's attacks, except damage, done to each of your Pokemon (existing effects are not removed). Doesn't fix anything here, but if Mewtwo gets big... something interesting could be built with Suicune, Klefki and Palkia?

Game6 vs M Audino: not sure how much this one was modified from the wordl’s winning list, but my opponent ran the same pokemon lines and lots of 1 of tech supporters, which makes me think it probably wasn’t modified very much. My setup came really slow, and I had to drop shaymin several times early. Was able to sky return twice (in part due to lack of better attacker) promoting miracle locked Vespiquens. Got some nice hands in mid game and was able to N him to 2 before knocking out his only M Audino with energy on it (Audino EX on bench with no link or energy, Shaymin on bench with no tool or energy, Magaerna EX on bench with on metal energy), and after digging some, he conceded on his next turn. Among the 8 cards I had in hand was Lysandre, DCE, VS Seeker, etc. so I am pretty confident I would have been able to ride this one to a win. 3-3

Game7 vs M Scizor/Garb: Went first and setup pretty solid, was doing 110 damage with Vespi on my first attacking turn (probably should have sky returned tho, played down one shaymin on first turn). Discarded both Special Charge on my first turn, but had checked the deck and I had all four DCE… so I thought this would probably go ok if I didn’t get caught by hammers. Grabbed trub with Lysandre on my third turn, benched a Klefki, and my opponent conceded. Would have liked to see how this played out :[ 4-3


Thoughts on the list: I was leaning hard toward experimenting with the AOR eeveelutions in place of fourth shaymin and some of the zoroark line, and teching the trainers a bit more in place of the duplicates of revitalizer and special charge... but after playing today, and getting a better feel for the deck, I think the only changes I would look into is Raichu for Zoroark, and finding a way to add Giovanni's.

I don't find myself using Stand in very often, and I don't have a strong grasp on how much people are playing around Zoroark vs. just being sensible with their bench usage. I am beginning to see more times when the extra HP from the Break is clutch, so as long as Zoroark is in, the break is staying in too.

I think my thirst for Giovanni's is just an attempt to cover for early game misplays I am making. Hopefully I will continue to improve my feel for when+how to discard my attacker lines. A better solution here may be finding room for level ball?

Overall: I feel a lot better about this deck than I did earlier in the week, and I think most of that has to do with my overall comfort level with the game returning. Before a tournament I typically go with decks that I am winning ~80% of my PTCGO games with. That isn't the case here, and I hope my level of play returns to where it was a couple seasons ago soon, but I am happy with the progress I have made.

I am surprised that I have only seen Volcanion once since getting back into PTCGO. That isn't even my biggest matchup concern though. If the in PTCGO ruling, that Damage Change is not blocked by Klefki when used by M Mewtwo, then that matchup will be brutal. If that is the case, I think the M Mewtwo/Vespi matchup will be totally reliant on having access to Lysandre at the right times... Which is sub optimal if the deck is popular :[

Wednesday, September 7, 2016

Testing Standard: Vespiquen

In an effort to increase his content output, Johnny is going to begin posting test logs. These will be short entries with high level thoughts and observations that will hopefully increase thinkspiration in the Pokemon TCG space.

Male pronouns will be used throughout these articles because Johnny has fallen victim to cis male white hetero normative corporate oppression. Or he is just trying to spin these blogs off in less than 30 minutes and making universally agreeable+grammatically correct pronouns is exhausting.

All obvious considerations about small sample size should be observed.

Played: Vespiquen

I used the list Andrew Wamboldt posted on the Charizard Lounge a couple days ago. I have huge respect for the resources Andrew has developed. He is an inspiring deck builder and his stuff is enjoyable to read.

A big part of the respect I have for him is due to him keeping his blog free. I am still stunned that pokemon sites have pay walls. It is 2016. You are not a newspaper exploiting baby boomers. Half of your writers barely seem literate (and a large number of the remainder open all of their articles with intensely uninteresting recounts of their resume). I am not paying more for a few pokemon articles a week than I do for Netflix, or nearly as much as I pay for NBA League Pass. Maybe it is just because my day to day as an embedded software engineer exposes me to a world where everything is either open source, or has viable open source alternatives, but I am still shocked that the pokemon community supports this model of information sharing.

ANYWAY

the games:

Game1 vs Xerneas Break/Giratina. Awful setup, didn’t draw into a supporter until the fourth turn, by which time I was way too far behind. 0-1

Game2 vs Darkrai/Giratina/Garbodor. I wasn’t able to get my mid game board state to a point where I could use Pokemon Ranger against Giratina without falling behind. The solution here is probably to make a more aggressive run at Giratina early. This seems extremely obvious now that I type it out, but didn’t occur to me in game… Probably because I am still feeling out this deck? I played Flareon variants a lot in the 2014/15 season… but that was a long time ago man. 0-2

Game3 vs Wailord. Had a solid start and came out really aggressive since I knew I could knock Wailord out. Drew through most of my deck without hitting DCE… which showed up when I had 8 cards left in deck. And by showed up I mean he discarded three on a team rockets handiwork and the last one on the same turn with Bunnelby. Nice. 0-3

Game4 vs Mega Rayquaza. Kind of difficult to decide who to protect with Klefki at times in this one. I won fairly easily, chipping down one mega ray early and then lysandreing Shaymin for the final four prizes. Zoroark and Klefki seemed to push my opponent into sub optimal plays. 1-3

Game5 vs Volcanion EX. The game didn’t recognize me playing a Lysandre and timed out… which was annoying, because despite the weakness issue, I think this is definitely a winable matchup. I need to work on being more aggressive with early discards, especially when it comes to discarding parts of the Vespiquen line, as falling 10 or 20 damage short of a KO can really set the deck back. 1-3 (I just won't count game errors?)

Game6 vs Mega Tyranitar + Clauncher. Much like the Mega Rayquaza matchup, to lose this game you have to either have a horrendous start, or they have to get extremely lucky draws, ie being able to lysandre around klefki for several turns. The situation klefki presents reminds me of Substitute Robot in Donphan when it ran wild on cities in 2014. 2-3


Thoughts on the list I need to spend some more time with this deck to pick up on some of the intricacies. I had a few situations where I was short 10-30 damage, that I am pretty sure were do to benching extraneous attackers early on.

I kind of hate Acro bike, but I understand why it is here. Really... I just hate discarding VS Seeker.

In the solitaire games I ran, and in the Xerneas game, I had serious supporter drought early game. This is probably due to reluctance to play Shaymin. I never had more than one on the field, and never lost on to knockout thanks to sky return... but perhaps I need to read these situations better and push Shaymin occasionally?

I am going to experiment with replacing Zoroark Break with something else. I understand the logic Wamboldt presented in his article, but I never had it in hand when I could use it, and usually didn't have the resources or motive to go find it.

Overall The only issues I ran into with this deck were due to my own misplays, or supporter drought/the deck seeming to come out backwards... Which could also possibly root in misplays. So I am confident that with some more practice and study I pilot this deck to more success than I found online tonight.
 


Tuesday, September 6, 2016

Testing Standard: Darkrai/Giratina/Garbodor

In an effort to increase his content output, Johnny is going to begin posting test logs. These will be short entries with high level thoughts and observations that will hopefully increase thinkspiration in the Pokemon TCG space.

Male pronouns will be used throughout these articles because Johnny has fallen victim to cis male white hetero normative corporate oppression. Or he is just trying to spin these blogs off in less than 30 minutes and making universally agreeable+grammatically correct pronouns is exhausting.

All obvious considerations about small sample size should be observed.

Played Darkrai/Giratina/Garbodor

Pokemon

3 - Darkrai EX BKP
2 - Giratina EX AOR

2 - Trubbish BKP
2 - Garbodor BKP

2 - Shaymin EX ROS

1 - Hoopa EX AOR

1 - Yveltal XY 

Trainers

4 - Sycamore
2 - N
2 - Lysandre
1 - Hex Maniac
1 - Pokemon Center Lady

4 - Ultra Ball
4 - VS Seeker
4 - Max Elixir
3 - Trainers Mail
1 - Escape Rope
1 - Switch
1 - Super Rod

3 - Fighting Fury Belt
2 - Float Stone

1 - Parallel City

Energy

9 - Dark
4 - Double Dragon

Game1 vs Regice deck. I didn’t have pokemon ranger, so this would be difficult. Thought I might be able to pull out a win because he played a lot of Shaymin, but my setup came together too slow to one hit shaymin when I needed to. 0-1

Game2 Played Xerneas break/Giratina. I think my strategy made this one worse than it should have been. Benching my own Giratina is a major liability in this matchup, and their attachments quickly get out of control, building Xerneas Break’s attack to kind of ridiculous levels. 0-2

Game3 vs Mega Gyrados. Got a decently quick setup for the first time, but got stuck with awkward hands where I needed to switch baby Yveltal to the bench (was only basic in opening hand) to attack with Giratina. Put a Fury belt on a shaymin I was planning to sky return which prevented a knockout, which was a nice little play… but I only had it on my bench in the first place because I wasn’t hitting supporters early and had to bench Hoopa-Shaymin on turn one, then ultra ball a shaymin on turn 2. The decision to bump Hoopa instead of the second Shaymin would be a great subject to discuss in the comments. 1-2

Thoughts on my list: The power of the archetype is immediately apparent. I wasn't able to get it to set up smoothly in any game I played (counting some solitaire before hand), either due to early supporter drought, or just bad luck/play. It has been six months since I last played... which I am sure did not help me.

Hex and Pokemon Center lady could come out. I love cute plays, but getting the one of supporter when you need it is considerably more difficult without battle compressor.

If you are going to use parallel city, 1 is enough. I did not have issues getting it when I needed it, which is similar to my experience last season. If you are concerned about your opponent getting it down first, you should probably just play M Scizor or something, because reworking a deck to let you bump Shaymin's consistently looks like it will be costly in this format.

I was expecting issues with switching to optimize Max Elixir, but this never really came up.

I found Super Rod more useful for stacking the deck in your favor for late game Max Elixir than pulling back pokemon.

I will probably practice some more with this list, and re-work it some, just to determine how consistent I can get the setup to be.

Overall Garbodor was not useful in any of these games… and really, not sure if Darkrai is an optimal attacker if the deck cannot be accelerated more to get him in range to ohko more stuff earlier. Possible I was just playing terrible, but the deck definitely seems to have a timer, ie if you do not get ahead of your opponent early, you will quickly be at an insurmountable energy deficit.

Based on some solitaire, these three games (lolz), and other anticipated archetypes… I am not sure why anyone not using a mega would incorporate Garbodor, as the only ability that looks like it will be present is Giratina’s, and I guess Volcanion (presumably will be played).

I need to play some more in general to get the rust off, then I will return to this deck to make a more useful read on its place in the meta.